↑Swipe up to play full screen
  • A Craftax day is 300 steps.
  • Hunger and thirst count steps, not seconds.


W A S Dwalk
Shift + W A S Dturn without stepping
← → ↑ ↓look around
Spaceact on the tile ahead
1–0, −pick a hotbar slot
Einventory and crafting
Space or Qclimb a ladder
Zsleep (energy not full)
Rrest (health not full)
Xplace block ahead
C V B2D, 1P/3P, bird's-eye
Mcolor, phosphor, laser
Shift + Mthe same, backward
F5First or third person
Tthe next theme
Shift + Tthe same, backward
Pagent plays / take over
Ksound on or off
Ggraphics quality
Hthese controls
Escpause

The code behind the game and its agents.

craftax-3d

by Pete DeLaurentis

This game: Craftax in your browser in 3D, with its views and looks, touch controls, agents to watch, and recording and replay.

craftax-wasm

by Pete DeLaurentis

Craftax rewritten in C and compiled to WebAssembly, exact with the JAX original: the engine this game plays on.

craftax-agents

by Pete DeLaurentis

The agents' playable format, the converters, the checker and the registry of agents in this game.

craftax-crystal

by Pete DeLaurentis

The neural crystal agent: a simulated optical chip that plays Craftax, and the code that runs it in your browser.

neuralcrystal-typescript

by Pete DeLaurentis

The neural crystal engine in TypeScript, on npm as neuralcrystal: it simulates shining light through the crystal, on the CPU or the GPU.

Craftax

by Michael Matthews

The original game and benchmark, in JAX.

Craftax_Baselines

by Michael Matthews

The paper's PPO, PPO-RNN and other baselines.

PufferLib

by Joseph Suarez

Fast RL tooling and the C port of Craftax our engine is forked from.

transformerXL_PPO_JAX

by Gautier Hamon

PPO with a gated Transformer-XL, trained on Craftax.

Not affiliated with the Craftax authors or with Mojang.

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